Creep Movement


I'm back!

Decided to take a week long break to refresh myself. Didn't want to turn this project into a daily routine (otherwise I'd get sick of working on it).

Not a huge update but I've added in enemy movement. It's kind of cool to see them moving around finally :)

The next lot of changes will be relatively easy now that path finding is out of the way, the big challenge however is networking. While I have some ideas on how it will work, it will take some time to implement.

I'll cross that bridge when I get there

-eragarnok

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